Gold Mania
JAN 2020-APR 2020
For the second industry project at Master of Digital Media program, I collaborated with Truly Social Games, a mobile game company in Vancouver to improve the user experience of one of their live games, Gold Mania, based on data analytics.
Key Achievements and Responsibilities
Leverage game data and research findings to generate innovative ideas of enhancing game engagement, player retention and monetization. Develop and communicate ideas with storyboard, wireframes, and high-fidelity UI mockups.
Create and refine prototypes rapidly using Figma. Organize and conduct user testings to evaluate design solutions.
In thirteen weeks, the team delivered an interactive prototype of the optimized game experience with new mechanics and improved aesthetics.
Conclusions and Takeaways
The team believes that the redemption system may help Gold Mania and other similar casual games, as it gives an arcade-like experience to the game. The team thinks that the tokenized economy supplemented with incentivized advertisements will help a game in the long run as it motivates players to continue to play the game without forcing them to buy tokens from the store.
We also believes that the redemption mechanics and the token economy can be implemented on any other game without changing its core mechanics. The costs involved are relatively low, given the long-term benefits and returns it can generate.